Digital Developer Day: Unity for Industrial is coming soon! Join us at this free event dedicated to supporting developers in automotive, transportation, and manufacturing and architecture, engineering, and construction (AEC). Through the exchange of best practices, attendees will learn skills that promote the creation of immersive, interactive experiences in augmented reality (AR) and virtual reality (VR).
Once you have registered, we will email you a link on Friday, July 9, 2021 to login to the event.
An Overview of Unity’s Industrial XR Solution
Antonia Forster
VR and AR are transforming a wide range of industries, but it can be challenging to understand the entire breadth of solutions available, the problems they solve, and how they compare. This high-level overview explores Unity’s extended reality (XR) solutions, from native (MARS, AR Foundation) to Verified Solutions (echoAR), from software (Pacelab WEAVR, Interact) to hardware (Varjo), and more.
Empowering Clients with Real-time Software in AEC
Adam Chernick
Adam Chernick will dive into some of the software the Interactive Visualization Team at SHoP Architects is building to help connect design and construction. He will walk through some of the new ways they are engaging and enabling clients with real-time technology to gain better insight into their projects. SHoP’s applied research efforts focus on establishing better communication using 3D data visualization. Their apps range from mobile AR to 360 VR CAVE pedestrian simulations, which can validate their designs before they are built.
Building an Educational Tool for Learning to Use Robots with Unity and Forge/OS
Kel Guerin, PhD
Forge/OS is a user-focused operating system that makes any industrial robot easy to program. While Forge dramatically reduces the effort to learn and use these incredible machines, learning to use robots with Forge still requires access to a physical robot. To solve this, and make robots more accessible to everyone, READY Robotics built a robot simulator for Forge using the Unity platform. This allows anyone to easily learn the skills for robot programming in a compelling, photorealistic environment using Unity. Discover the unique challenges of robot programming and education, and learn how this tool was created with the Forge SDK and Unity.
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Alexandre Kikuchi is a veteran of the game industry in Brazil with several titles shipped under Odin (his previous company) and his most recent title is Community Inc developed by T4 (his new company) and published by Tinybuild (check the Steam page: http://store.steampowered.com/app/631540/Community_Inc/). He has over 7 years of experience with Unity and has a deep knowledge of the local industry, from customers to developers of all levels. He has helped also developers on Smartfoxserver forums, Photon and Unity. His career started in 2010 when he joined an agency in São Paulo, Brazil, developing more than a hundred of apps and advergames. Before joining Unity, he was a board member of the Council of Abragames - The Brazilian Association of Game Developers. He currently spends his time learning as much as he can about game development while helping fellow creators in Latin America make amazing games and animations with Unity.
Arturo Núñez works as an evangelist for games at Unity Technologies. Arturo has been in the games industry, programming games for over a decade, he started working on mobile and web games for large and indie studios in Mexico. Currently, Arturo is focusing on spreading the word of Unity’s new Data Oriented Tech Stack (DOTS), Project Tiny and Connected Games.
Adam leads an applied research group at SHoP Architects that focuses on AR/VR. He has designed, built and launched applications for both iOS and Android, and is a frequent speaker on the implications of emerging technologies within the architecture, engineering, and construction (AEC) industry. His applications have been written about in publications such as the New York Times, Architects Newspaper, and AEC Magazine.
Working in robotics for more than 10 years, Kel focuses on the design and usability of a wide variety of robots, including systems for space exploration, deep mining, surgery and industrial manufacturing. While obtaining his PhD from Johns Hopkins University, Kel worked on making industrial robots more flexible and easier to use. The result was his award-winning Forge Operating System and easy-to-use programming interface for industrial robots, which he spun out into READY Robotics, a start-up Kel cofounded in 2016. His work has been featured in the Wall Street Journal and Forbes. Inc. Magazine called READY’s products “the Swiss Army knife of robots.”
Mark Schoennagel is a Unity Evangelist with a strong technical background in 3D Animation for both film and video games. For nearly 20 years he was the lead evangelist for Softimage 3D, enjoying a front-row seat during the renaissance of the 3D industry. From witnessing the humble beginnings of the first ray-traced animations all the way through to today’s blockbuster AAA game titles, he’s seen it all. When not pushing the limits of 3D, Mark enjoys Formula 1, photography and VR… which of course is just more 3D.
Mike Geig is an Evangelist for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He has experience as an indie game dev, a university educator, and rumor has it that he also wrote a book called "Unity Game Development in 24 Hours." A gamer at heart, Mike works to make game development fun and accessible for all skill sets. Hi mom!
Housein Cornell is a Content Evangelist at Unity Technologies focusing on creating content and demos focusing on the Automotive, AEC, and non gaming industries. He brings hands-on expertise from working in VFX and automotive visualization, as well as a BFA and training in mechanical engineering. He loves being part of a really great team of people who allow each other to grow together while helping others, and enjoys learning new things, on the job and off.
Ennio is a Software Engineer and he's been using Unity since 2013. He started his journey as a gameplay programmer for a gaming company in Rome. In 2016 he and his friend Veronica Vecci founded their own company, Ambiens VR.
Ambiens VR mission is to provide tools, resources and assets for architects and civil engineers to help them produce astonishing interactive project presentations and reach new goals creating applications instead of static images.
Abdulrahman Moussa (“Moses”) is the Technical Product Manager for Pacelab WEAVR. He is responsible for defining the product roadmap & vision, identifying and presenting innovative product solutions, managing customer projects, and coordinating product releases with marketing, sales, and development teams.
Antonia is an XR Technical Specialist with a decade of experience in public speaking, and several years of experience developing XR applications. In her role at Unity she works across industry verticals, from automotive to architecture; creating demos, delivering talks, and using XR to push the boundaries of what's possible.
I'm an engineer building tools for exploring synthetic perception data for ML using Unity. I love making deep tech accessible to all, from computer vision to graphics to compilers. Previously in the Core group at Unity I contributed to UIElements, shaders, ECS, C++/C# interop, .NET standards, and general API design. I'm a teacher and tech in our church, a gamer and a father.
As a Senior Technical Specialist, Jerome acts as an ambassador for Unity’s growth into industries beyond games, specifically automotive, transportation and manufacturing. Jerome has two decades worth of experience building interactive user experiences for web, XR, installations, mobile and embedded devices for brands such as Tata, Airbus, and Panasonic Avionics, and architectural visualization apps for the Elbphilharmonie Hamburg, one of the largest and most acoustically advanced concert halls in the world.
Chris is a Software Product Manager at Ultraleap, responsible for Tools that enable developers to build content that utilises our world class hand tracking and mid-air haptics. Chris’s mission is to advance the adoption of the technology by helping developers to understand why and how they can use Unity to create their own mind blowing experiences. Prior to Ultraleap, Chris worked for an augmented reality start-up acquired by HP, running a creative team that built AR content for mobile devices. Chris was also product manager for a WYSIWYG web tool that enabled the creation of AR experiences without the need to code.
James has 14 years of experience building and applying simulation and artificial intelligence technologies. He started his career in the simulation brand at Dassault Systèmes, where he worked on mechanical simulation solutions for automotive and aerospace customers. He spent several years managing the delivery of natural language systems for Alexa at Amazon. He has worked as a product manager in the AI organization at Unity since 2019 focusing on Unity Simulation and Unity's solutions for computer vision and is excited about the next frontiers in AI.
Matt is a Unity Game Developer at Ultraleap, responsible for developing software that showcases the hardware and software that Ultraleap provide to their customers. Matt strives to evoke wonder in the audiences of these applications and inspire them to be creative about the uses of the technology. Prior to working at Ultraleap, Matt was involved in making 'Gamified' interactive software to encourage learning through play and interaction. This was particularly targeted at encouraging school children into STEM.
Matt is a Unity Game Developer at Ultraleap, responsible for developing software that showcases the hardware and software that Ultraleap provide to their customers. Matt strives to evoke wonder in the audiences of these applications and inspire them to be creative about the uses of the technology. Prior to working at Ultraleap, Matt was involved in making 'Gamified' interactive software to encourage learning through play and interaction. This was particularly targeted at encouraging school children into STEM.